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TeacherGeneralCBSEIndexed via IndeedActive Verified
Program Manager – EdTech
Qonevo Technologies Private LimitedDelhi
Offered Compensation
*About the job*
We are looking for a Program Manager to lead our K-12 Makerspace and Innovation programs from concept to classroom. You will guide a cross-functional team of developers, designers, and curriculum specialists to build engaging, hands-on learning experiences. You will also work directly with schools and educators to make sure the programs deliver real learning outcomes.
*Program & Team Leadership*
* Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
* Lead and coordinate the development team, setting sprint goals, timelines, and priorities.
* Manage program budgets, resources, risks, and delivery milestones.
* Run regular reviews and report progress to leadership and stakeholders.
* Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
* Lead and coordinate the engineering team of Full Stack, Frontend (FE), and Backend (BE) developers, setting sprint goals, timelines, and priorities.
* Run agile ceremonies (sprint planning, stand-ups, reviews, retrospectives) and keep FE, BE, and design work in sync.
* Manage releases, code review cycles, and QA handoffs with the engineering team.
* Manage program budgets, resources, risks, and delivery milestones.
* Report progress to leadership and stakeholders.
*Curriculum Design (K-12)*
* Design and oversee age-appropriate, project-based curriculum for Grades K-12 in areas such as robotics, electronics, coding, 3D printing, design thinking, and STEAM.
* Align curriculum with relevant frameworks (NEP 2020, NGSS, CBSE/ICSE, IB, or others, as applicable).
* Create lesson plans, project kits, assessment rubrics, and teacher guides.
* Review and update content regularly using classroom feedback and learning outcomes.
* *Lead the design function:* define design roles (UI/UX, learning material, and Makerspace/kit designers), set design standards, and manage design reviews and timelines.
* Work with designers to turn wireframes and prototypes into working features, keeping design and engineering aligned through handoffs in Figma and GitHub.
* Translate educational goals into clear user stories, requirements, and acceptance criteria for Full Stack, FE, and BE developers.
* Oversee the development of learning platforms, dashboards, and digital tools, from prototype to launch.
* Own the product backlog and roadmap, balancing technical constraints, timelines, and classroom needs.
Customer Training & Enablement
* *Design the customer training framework* for schools, teachers, administrators, and students, including onboarding, certification, and ongoing professional development.
* Create training materials such as workshop decks, teacher guides, video tutorials, hands-on kit guides, quick-start manuals, and FAQs.
* Plan and deliver training in multiple formats: in-person workshops, virtual sessions, and self-paced modules.
* *Build and manage a trainer team* (internal trainers, master trainers, or partners), including training-the-trainer programs and quality standards.
* Schedule and coordinate training across schools, managing logistics, timelines, and resources.
* Track training effectiveness through attendance, feedback scores, teacher confidence, adoption rates, and student outcomes.
* Continuously improve training content using classroom observations and customer feedback.
* Set up support channels (helpdesk, community, office hours) to keep customers successful after training.
*Product & Design Collaboration*
* Work with designers on learning materials, digital platforms, and Makerspace layouts.
* Translate educational goals into clear requirements for the development team.
* Oversee the development of learning tools, platforms, or kits, from prototype to launch.
*Customer & Stakeholder Management*
* Serve as the main contact for schools, administrators, and educators.
* Conduct product demos, pilot programs, and workshops.
* Gather feedback from teachers and students and turn it into program improvements.
* Support Makerspace setup, teacher onboarding, and ongoing training.
Program & Team Leadership
* Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
* *Design and build the program team:* define roles and team structure across Full Stack, Frontend, Backend, design, and curriculum, and plan capacity as programs grow.
* *Lead hiring and onboarding* for developers, designers, curriculum designers, and trainers, working with HR and leadership.
* Lead and coordinate the engineering team, setting sprint goals, timelines, and priorities.
* Run agile ceremonies and keep FE, BE, and design work in sync.
* Set team goals and KPIs, conduct regular performance check-ins, and mentor team members.
* Foster a culture of collaboration, ownership, and continuous learning.
* Manage program budgets, resources, risks, and delivery milestones.
Required Qualifications
* *Master's degree* (M.Tech, MBA, or equivalent) with a *B.Tech / B.E.* in Engineering, Computer Science, or a related field.
* *12+ years of experience* in program or project management, ideally in EdTech, STEM education, or innovation programs, with at least 5 years in a leadership role.
* Proven experience leading and scaling cross-functional teams of Full Stack, Frontend, and Backend developers and designers.
* Experience building and managing teams, including hiring, onboarding, and performance management.
* Working understanding of the software development lifecycle, web application architecture, APIs, and databases, with the ability to discuss technical trade-offs.
* Hands-on experience designing K-12 curriculum, especially for Makerspace, STEM/STEAM, or innovation labs.
* Experience designing and delivering training programs for teachers, educators, or enterprise customers.
* Strong understanding of project-based learning and design thinking.
* Excellent communication and presentation skills, with experience delivering product demos, client sessions, and leadership presentations.
* Proficiency with project management and collaboration tools (Jira, Asana, Trello, Figma, GitHub, or similar).
Pay: ₹700,000.00 - ₹1,000,000.00 per year
Benefits:
* Health insurance
* Paid sick time
* Paid time off
* Provident Fund
Work Location: In person
Verified Active Vacancy (Within 45-Day Retention Policy)
Application Status: Open & Active
Job Role & Pedagogical Scope
*About the job* We are looking for a Program Manager to lead our K-12 Makerspace and Innovation programs from concept to classroom. You will guide a cross-functional team of developers, designers, and curriculum specialists to build engaging, hands-
Key Lab Responsibilities
- Conduct experiential hands-on practicals, demonstrations, and NEP 2020 inquiry-based investigation sets.
- Prepare senior secondary students for CBSE / ICSE external viva examinations, lab logbook maintenance, and project assessments.
- Adhere strictly to composite science laboratory safety standards (CBSE SARAS 4.4 and emergency neutralization protocols).
- Guide student innovators for science fairs, Olympiads, and inter-school ATL maker hackathons.
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Geographic Location
Delhi, DelhiSchool Campus Location
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Vacancy Overview
DesignationTeacher
SubjectGeneral
Curriculum BoardCBSE
Employment TypeFull-Time
Compensation*About the job*
We are looking for a Program Manager to lead our K-12 Makerspace and Innovation programs from concept to classroom. You will guide a cross-functional team of developers, designers, and curriculum specialists to build engaging, hands-on learning experiences. You will also work directly with schools and educators to make sure the programs deliver real learning outcomes.
*Program & Team Leadership*
* Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
* Lead and coordinate the development team, setting sprint goals, timelines, and priorities.
* Manage program budgets, resources, risks, and delivery milestones.
* Run regular reviews and report progress to leadership and stakeholders.
* Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
* Lead and coordinate the engineering team of Full Stack, Frontend (FE), and Backend (BE) developers, setting sprint goals, timelines, and priorities.
* Run agile ceremonies (sprint planning, stand-ups, reviews, retrospectives) and keep FE, BE, and design work in sync.
* Manage releases, code review cycles, and QA handoffs with the engineering team.
* Manage program budgets, resources, risks, and delivery milestones.
* Report progress to leadership and stakeholders.
*Curriculum Design (K-12)*
* Design and oversee age-appropriate, project-based curriculum for Grades K-12 in areas such as robotics, electronics, coding, 3D printing, design thinking, and STEAM.
* Align curriculum with relevant frameworks (NEP 2020, NGSS, CBSE/ICSE, IB, or others, as applicable).
* Create lesson plans, project kits, assessment rubrics, and teacher guides.
* Review and update content regularly using classroom feedback and learning outcomes.
* *Lead the design function:* define design roles (UI/UX, learning material, and Makerspace/kit designers), set design standards, and manage design reviews and timelines.
* Work with designers to turn wireframes and prototypes into working features, keeping design and engineering aligned through handoffs in Figma and GitHub.
* Translate educational goals into clear user stories, requirements, and acceptance criteria for Full Stack, FE, and BE developers.
* Oversee the development of learning platforms, dashboards, and digital tools, from prototype to launch.
* Own the product backlog and roadmap, balancing technical constraints, timelines, and classroom needs.
Customer Training & Enablement
* *Design the customer training framework* for schools, teachers, administrators, and students, including onboarding, certification, and ongoing professional development.
* Create training materials such as workshop decks, teacher guides, video tutorials, hands-on kit guides, quick-start manuals, and FAQs.
* Plan and deliver training in multiple formats: in-person workshops, virtual sessions, and self-paced modules.
* *Build and manage a trainer team* (internal trainers, master trainers, or partners), including training-the-trainer programs and quality standards.
* Schedule and coordinate training across schools, managing logistics, timelines, and resources.
* Track training effectiveness through attendance, feedback scores, teacher confidence, adoption rates, and student outcomes.
* Continuously improve training content using classroom observations and customer feedback.
* Set up support channels (helpdesk, community, office hours) to keep customers successful after training.
*Product & Design Collaboration*
* Work with designers on learning materials, digital platforms, and Makerspace layouts.
* Translate educational goals into clear requirements for the development team.
* Oversee the development of learning tools, platforms, or kits, from prototype to launch.
*Customer & Stakeholder Management*
* Serve as the main contact for schools, administrators, and educators.
* Conduct product demos, pilot programs, and workshops.
* Gather feedback from teachers and students and turn it into program improvements.
* Support Makerspace setup, teacher onboarding, and ongoing training.
Program & Team Leadership
* Plan, manage, and deliver Makerspace and Innovation programs across multiple schools or client accounts.
* *Design and build the program team:* define roles and team structure across Full Stack, Frontend, Backend, design, and curriculum, and plan capacity as programs grow.
* *Lead hiring and onboarding* for developers, designers, curriculum designers, and trainers, working with HR and leadership.
* Lead and coordinate the engineering team, setting sprint goals, timelines, and priorities.
* Run agile ceremonies and keep FE, BE, and design work in sync.
* Set team goals and KPIs, conduct regular performance check-ins, and mentor team members.
* Foster a culture of collaboration, ownership, and continuous learning.
* Manage program budgets, resources, risks, and delivery milestones.
Required Qualifications
* *Master's degree* (M.Tech, MBA, or equivalent) with a *B.Tech / B.E.* in Engineering, Computer Science, or a related field.
* *12+ years of experience* in program or project management, ideally in EdTech, STEM education, or innovation programs, with at least 5 years in a leadership role.
* Proven experience leading and scaling cross-functional teams of Full Stack, Frontend, and Backend developers and designers.
* Experience building and managing teams, including hiring, onboarding, and performance management.
* Working understanding of the software development lifecycle, web application architecture, APIs, and databases, with the ability to discuss technical trade-offs.
* Hands-on experience designing K-12 curriculum, especially for Makerspace, STEM/STEAM, or innovation labs.
* Experience designing and delivering training programs for teachers, educators, or enterprise customers.
* Strong understanding of project-based learning and design thinking.
* Excellent communication and presentation skills, with experience delivering product demos, client sessions, and leadership presentations.
* Proficiency with project management and collaboration tools (Jira, Asana, Trello, Figma, GitHub, or similar).
Pay: ₹700,000.00 - ₹1,000,000.00 per year
Benefits:
* Health insurance
* Paid sick time
* Paid time off
* Provident Fund
Work Location: In person
Opening Date2026-10-08
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